Boss leaves a burning trail behind him - don't move him much.
Tank mechanic - Furious Charge. Further away the tank is when he's charged, the less damage. Knockback. Everyone else avoid. Tank swap after.
Adds - Fiery Treants - kill asap. They explode when they die. When they die they become healable. Heal and they transform to healers to heal the seed in the middle of the room.
Once the Seed starts getting heals, 3 players can interact to get a Dream Blossom "bond" which allows them to remove fire.
Blazing Thorns - fire swirlies do damage and knockback. Avoid.
Scorching Roots target random players doing damage and rooting them. DPS them down. They can then be healed up. Once healed they become Renewed Bramble Barrier.
At 100 energy boss will cast Raging Inferno. Hide behind the Bramble Barrier.
At 40% health boss casts Consuming Flame. Raid wide damage and pull towards boss .. more damage closer to boss.
Stage 2 - boss transforms into Larodar, Avatar of Ash.
Stacking raid wide debuff, Searing Ash. Heal through.
Falling Embers - single soak swirlies/circles. If missed causes raid wide damage plus additional stack of Searing Ash.
Smoldering Backdraft - tank mechanic. Frontal fire cone. Only current tank should be hit. Then tank swap.
Ashen Call - adds that move towards the middle of the room. They explode and leave fire puddles on death. Kill asap.
Fire Whirl - fire tornadoes. Avoid.
Flash Fire - Random players get marked with red arrow/large red circle. Healing absorb. If it's not healed off, they explode doing huge damage and stunning player.
On Furious Charge, when he reaches his target, he will do raid wide damage, reduced by distance. Amount of damage to tank also reduced by distance he had to travel.
Forming a bond with the seed causes a debuff meaning you can't repeat for 3 minutes. Others will need to take the bond.
Scorching Roots cannot be targeted until they're doused with Dream Blossom.
Ashen Call adds will also leave a fire trail as they move.