Split raid into two equal groups for cone realm hop. Assign players to CC P2 adds (3 on normal/5 hc)
Giant frontal cone, Kingsmourne Hungers - anyone hit goes to different realm to fight adds (alternate groups).
Adds: Despair - tank, nuke, drag over Doubt adds for cleave; Doubt - CC, keep from centre; Hope - heal, keep from edge.
Blasphemy - yellow or black circle/icon. Yellow stand to one side and black finds a yellow to stand on.
DON'T stand on someone of the same colour = wipe.
Chrome arrow over your head - move out, stand still, dodge boomerang missile. Everyone else also dodge.
Barrier cloud (fire screen) - stands inside, healers pump out heals to remove.
Tanks taunt swap when needed (stacking attack speed buff on the boss).
Intermission (after 2nd cone fight):
Nuke fallen king and cleave adds.
P2 (after 60 seconds):
As P1, without the Blasphemy black/yellow debuffs.
Plus "Grim Reflection" adds (twice in phase) spam cast AoE fear and big DoTs. CC them. Drag boss over them one at a time.
Adds need to die before Anduin gets to full willpower.
Same as Intermission 1, but with walls of enemies. Kite boss/adds near edge of platform to avoid.
Don't be near centre at end of phase.
Spread out. Raiders with Hopelessness debuff (black circle) avoid others and remove in yellow pool in centre of room.
Pool shrinks from every use, and causes a 3 second raid wide DoT.