This is the seventh boss of the raid.
The Coiled Altar is a three-phase fight with an intermission between the last two phases. The first phase deals with Zul'jan and his troubling Axegrinder casts. Once he is defeated, Hex Lord Malacrass comes down, and phase two begins. In the final phase, Malacrass links his soul with Zul'jan, and the two must be defeated together!
Setting up:
Place markers at both ends for ghost frontals in P2 & 3.
Assign mobile players to pick up and position orbs in P1 & 3
Heroic: Assign interrupts for Wail of Terror in P2
Heroic: Split raid into two for Guillotine group soaks.
Start in the centre (where the boss is). He will do some raid wide damage and spawn poison pools to either side.
Small green circles appear that will spawn the green orbs. Orbs do ticking damage.
Run over orbs to pick up, then stand still in a set location to drop them (behind tank or raid marker).
Tank Frontal: Sever - removes any orbs in it's path. Taunt swap each time.
Any orbs remaining at the end of the phase will explode.
Guillotine: Large green swirly that needs to be group soaked - it then explodes covering a large area. Place on the edge and then run away. (Heroic: Half the raid soaks - can't soak twice in a row).
Avoid whirling axes - apply a dispellable poison debuff.
Drag him close to one of the markers near the edge (not too close!). Raid stacks behind.
Dreadmarch: mind controls several players who then try to jump off the platform. DPS them to break them out of the MC.
Each MC you break spawns two ghosts that fixate random targets. Can't be damaged or CC'd. Stop them moving by looking at them. Fixated players move to raid marker behind tank so they're in position for the tank frontal. Once they're in position, turn to face them to stop them moving. Continue to face them until the tank frontal kills them.
Tank: Soul Sever - the purple tank frontal that kills ghosts inside it. Taunt swap. The tank hit by this gets Soul Fragment - 3 ghosty versions of themselves they need to run over.
Large purple circles. Spread. When they pop, each person gets their own soul fragments they need to run over.
Boss gets a shield and starts casting .. break shield, interrupt cast. Dodge stuff on floor.
Heroic - add spawns casting Wail of Terror - ranged players switch and burst down before it gets to 100 energy. Interrupt cast at around 75% cast time (it jumps to another location)
Malacrass takes 99% less damage.
Zul'jan is resurrected and healed, but takes 100% increased damage. Bloodlust.
Soul fragments moving towards Jul'jan to try and heal him. Run into some to reduce the healing he takes. Each one removed does raid wide damage.
Combination of P1 and P2.
Tank frontal can take out both ghosts and orbs.
Both needs to die at around the same time.
Visual aid: https://raidplan.io/plan/aj8b3zrar9dcwae3